Now SJWs Want Video Game Developers to Force Players to Make the ‘Right’ Moral Choices

GURPS

INGSOC
PREMO Member
Now SJWs Want Video Game Developers to Force Players to Make the ‘Right’ Moral Choices


More recently, self-described “pop culture critic” and Feminist Frequency producer Jonathan McIntosh took issue with the amount of freedom the upcoming game offers its players. It should be noted that player choice has long been a staple of the RPG genre, which allows players to decide the outcome of the story through their actions and deeds within the game. This, apparently, is a problematic thing for anyone who insists video games should be pedagogical and instruct players with a certain set of views.

“Devs say it’s up to players to decide if internment camps are good or bad?! No. The question itself is political!” wrote McIntosh. “Game developers like to pretend their narratives, scenarios and mechanics are politically neutral but that’s never really the case.”

McIntosh further argued that players should have their choices restricted by developers and not be forced to make difficult decisions to alter or direct the game’s narrative.

“Sometimes when game designers set up ‘player choices’ the choice itself is immoral because it shouldn’t be up to the player to make it,” he wrote. “The point here is that the ‘player choice’ itself is an artificial construct that carries political messages no matter what players choose.”

It wouldn’t be the first time, but McIntosh also made an attempt to tie immoral player choices to real-world consequences, and condemned the developers for allowing players to do as they pleased. “Game designers want to have ‘fun’ regardless of what ‘moral choices’ they make. As if psychopathic killer is just a ‘play style,’” he stated. “Game developers seem to think that ‘to kill or not to kill’ is some kind of deep and morally ambiguous choice for players. It’s really not.”
 

vraiblonde

Board Mommy
PREMO Member
Patron
“Sometimes when game designers set up ‘player choices’ the choice itself is immoral because it shouldn’t be up to the player to make it,” he wrote. “The point here is that the ‘player choice’ itself is an artificial construct that carries political messages no matter what players choose.”

:roflmao:

This nut reminds me of a certain crazy person on here who comes up with retarded crap and tries to call it "thinking".
 
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