ComplxMind said:
Though I have to admit that the latest versions are alot better and has alot more capability than the earlier versions, the one problem is that nobody that I know of in 3D modeling professionally uses Blender.
I beg to differ. I'm a member of a couple of 3d Modelling forums, which are populated with professional modellers - some of whom have made models which would knock your socks off. And there are two problems with your above statement.
First and foremost, a lot of these professionals recommend learning blender. Not once have any of them said, 'don't bother with Blender'.
Secondly Blender - as well as Maya, ZBrush, Cinema4D, StudioMax, Maxon, MultiGen.... whatever - are simply tools. It doesn't matter which platform you
learn how to model on, but once you learn how to create models, design textures, formulate materials, and work with shaders, changing which platform you work with is a simply matter of learning new shortcuts, and keystrokes.
Besides, Blender can export to almost any modern 3D graphics format, including Alias, C4d, RenderMan and even Cal3d.
ComplxMind said:
Most use C4D, Strata, and Alias. If you really want to get into 3D aspects of modeling, you need to become more familiar with the programs that others use.
Once you reach the professional level this may be true, but these packages cost up to a thousand bucks - (The full Strata Suite costs like $1,800). That's an unnecessary expense for someone in the learning phase, IMO.
I would recommend to anyone to learn
modelling itself first, on something free like Blender3D, and
then learn the
packages as the opportunities present themselves.
ComplxMind said:
Modeling is one thing, but animations are another.
Amen to that. I once thought that adding animations would be a simple matter of creating a skeleton and attaching meshes to it - but it's a whole new can of worms, based on what I've seen so far. Rigging doesn't appear to be a trivial thing to learn and apply.
And that's
before learning to animate creatures so they look natural.
ComplxMind said:
And based on what you said you wanted to do...all of it...see you in the next millineum.
Oh come on now. Using some of the tools available today its quite possible to put together a decent game by yourself - with XBox Live you can even distribute them with a small amount of success.
But you are right - if you're going to get into this professionally, you should specialize in only one or two things and formulate a team.
I focus on scenegraph programming (of which I'm already a proven senior level professional) and I'm trying to learn how to model on a professional level (of which I'm semi-competent.. maybe less
).