I started in September 1975 with Dungeons and Dragons, still have the Little Brown Books, supplements and other materials I bought back in late 75 though the next couple of years.
Started playing Traveller, the first widely successful SF role playing game, in early 1978, still have my Little Black Books and a bunch of other materials I got back then. Traveller is the one I've played the most over the years.
It is also the game (one of its design features) where your character can die during the creation process. You roll stats on 2 6-sided dice (D&D is 3 D6). Then you pick a service that best fits your stats, making rolls for enlistment, commissioning & promotions (where appropriate), special duties, survival and then re-enlistment. All characters start at age 18, terms of service are 4 years. The character gains skills of varying type. There are no experience levels as in many other games. The motivators are more skill driven, economic and social.
Have materials from most of the follow on editions of both. In fact, participated in the Kickstarters over the past few years that helped Marc Miller come out with a 5th edition of Traveller, then and improved edit into a set of 3 Big Black Books.
Also have the Steve Jackson Microgames (including The Fantasy Trip series of materials), Chivalry & Sorcery, Tunnels & Trolls, Twilight 2000 and several others in the household archive. Never got into the Vampire, Steampunk or other Dystopian RPGs.
Even got paid to be a game master for a couple of years before I got married.
Started playing Traveller, the first widely successful SF role playing game, in early 1978, still have my Little Black Books and a bunch of other materials I got back then. Traveller is the one I've played the most over the years.
It is also the game (one of its design features) where your character can die during the creation process. You roll stats on 2 6-sided dice (D&D is 3 D6). Then you pick a service that best fits your stats, making rolls for enlistment, commissioning & promotions (where appropriate), special duties, survival and then re-enlistment. All characters start at age 18, terms of service are 4 years. The character gains skills of varying type. There are no experience levels as in many other games. The motivators are more skill driven, economic and social.
Have materials from most of the follow on editions of both. In fact, participated in the Kickstarters over the past few years that helped Marc Miller come out with a 5th edition of Traveller, then and improved edit into a set of 3 Big Black Books.
Also have the Steve Jackson Microgames (including The Fantasy Trip series of materials), Chivalry & Sorcery, Tunnels & Trolls, Twilight 2000 and several others in the household archive. Never got into the Vampire, Steampunk or other Dystopian RPGs.
Even got paid to be a game master for a couple of years before I got married.