Dungeons and Dragons is reconsidering what it means to be evil.
The classic role playing game's publisher, Wizards of the Coast, recently announced some changes it was making to the game in response to the ongoing protests over racism and police violence. While this includes editing some past racist descriptions, as well as adding more diverse writers, the game's designers are also making a fundamental change to the way certain playable characters are portrayed.
"It's hard to see yourself in any role playing D&D if you're a person of color — specifically Black and brown people," she says. "A lot of the characters that are black or brown or blue ... they're evil, they're very one dimensional. And D&D is a game about being yourself and being anyone you want to be."
Of course, any good game needs its villains.
"It's just they will be villains because they have made villainous choices, not because they were born villainous," says Crawford.
I guess Murderous, Plundering, Ravaging Orcs, Kobolds, Ogres, Goblins, and Hobgoblins and scores of other Creatures are just ' misunderstood '