None of the people complaining or defending the game have played it, since it isn’t available yet, but that hasn’t stopped the commentary. Forbes senior contributor Erik Kain, who covers video games, described the game in his Susbstack column defending it as a game that, from what he could tell, “simply tries to recreate the chaos and terror US, British and Iraqi troops (and civilians) faced entering a deadly, hostile urban setting overrun by insurgents.”
“This is not Call Of Duty. It’s a slower-paced, tactical first-person shooter that uses procedurally-generated areas so that each time you enter the battle, you go in with uncertainty, not knowing what to expect, a mechanic that mimics the tension of a real urban warfare environment rather than the bombastic, frenzied levels of Call Of Duty,” Kain added.
Later, Kain wrote that game developer Highwire Games said “Six Days in Fallujah” was an attempt to recreate the 2004 battle, combining first-person-shooter gameplay with “documentary-style interviews that seek to portray both the feel of urban combat and the fear experienced by those present.”
“The usual suspects have come out of the woodwork to condemn the game as a “war crime game” and decry it as apologist propaganda for US foreign policy in the Middle East and elsewhere. People are talking about how it harms people of color, enables white nationalism and all the same tired nonsense that’s dragged out time and time again regardless of context or fact. Some have even said that commenting on the game could result in their US visa being revoked, as though the US government is eagerly watching Twitter to see if anyone says anything bad about the game,” Kain wrote.
Christopher Ferguson, a psychology professor at Stetson University, addressed the “moral panic” behind the game at Psychology Today, writing that evidence doesn’t support the assertions that games cause people to become violent.
“This is not Call Of Duty. It’s a slower-paced, tactical first-person shooter that uses procedurally-generated areas so that each time you enter the battle, you go in with uncertainty, not knowing what to expect, a mechanic that mimics the tension of a real urban warfare environment rather than the bombastic, frenzied levels of Call Of Duty,” Kain added.
Later, Kain wrote that game developer Highwire Games said “Six Days in Fallujah” was an attempt to recreate the 2004 battle, combining first-person-shooter gameplay with “documentary-style interviews that seek to portray both the feel of urban combat and the fear experienced by those present.”
“The usual suspects have come out of the woodwork to condemn the game as a “war crime game” and decry it as apologist propaganda for US foreign policy in the Middle East and elsewhere. People are talking about how it harms people of color, enables white nationalism and all the same tired nonsense that’s dragged out time and time again regardless of context or fact. Some have even said that commenting on the game could result in their US visa being revoked, as though the US government is eagerly watching Twitter to see if anyone says anything bad about the game,” Kain wrote.
Christopher Ferguson, a psychology professor at Stetson University, addressed the “moral panic” behind the game at Psychology Today, writing that evidence doesn’t support the assertions that games cause people to become violent.